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Vital Throw is a Physical, Fighting type, attacking move. It will always hit, unless the opponent has used either Bounce, Dig, Dive, Fly, Shadow.


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Pokemon Sword Shield | Vital Throw (Move) - Effect & Who Can Learn It - GameWith
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Vital Throw move - Pokemon Go
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Pokemon Generation III Glitch - Vital Throw Accuracy Display Glitch

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Vital Throw is a Physical, Fighting type, attacking move. It will always hit, unless the opponent has used either Bounce, Dig, Dive, Fly, Shadow.


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Pokemon Who Can Learn Vital Throw | Pokemon Sword and Shield锝淕ame8
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Vital Throw - Pokemon Omega Ruby and Alpha Sapphire Wiki Guide - IGN
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Pokemon Battle Revolution: All Fighting-Type Moves

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Gen XY. Search. Pokemon 路 Moves 路 Abilities 路 Items 路 Types 路 Formats. Type to start searching. In other gens: GS 路 RS 路 DP 路 BW; XY; SM 路 SS.


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Pokemon Type:Wild- Swalots Vital throw does amazing things

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Vital Throw. Pok茅mon move. A 2nd-strike move that never misses. Inflicts regular damage. Ignores accuracy and evasion modifiers. Vital Throw is not yet.


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PokeFriday! - IM Play Pokemon Emerald - Ep 12 - Vital Throw Always Hits

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Pok茅mon. Fighting Pok茅mon get STAB, and have their types highlighted in green鈥. Pok茅mon with higher Attack are more suited to Vital Throw's physical damage.


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Pokemon GO - Catch Assist Curveball Throw

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This is a page on the move Vital Throw, and the Pokemon who can learn this move in Pokemon Sword and Shield. Read on to see the Power.


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Let's Mess Around On Pokemon Emerald - 30 - Vital Throw...

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This is a page on the move Vital Throw, and the Pokemon who can learn this move in Pokemon Sword and Shield. Read on to see the Power.


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What is Vital Throw?

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The user gains the Vital Throw status. Foes that attack the user are hurled at other foes. Recommended for You. The Official Digital Toolset for Dungeons &.


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Pokemon Attack Showcase: Fighting Attacks

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Vital Throw. 40+. You may do 40 damage plus 20 more damage. If you do, Machamp does 20 damage to itself. Hundred Furious Punches. 60+. Does


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MoveDex Pok茅mon: Tiro Vital - Vital Throw

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Vital Throw deals damage with lower priority, so most attacks will take place before it. Vital Throw ignores changes to the Accuracy and Evasion stats. However.


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HOW TO THROW AN EXCELLENT CURVEBALL IN POKEMON GO UPDATED METHOD

Koko getting the aforementioned Ice move would definitely shake things up, while mons like Kyruem would have absolutely no reason to use it over Ice Beam. Alright well that is it for my ideas. The most interesting consequences, though, would probably be for semi-offensive mons that are put at risk whenever they use the move. So I take it you understand that, in determining in which order moves are used, the first thing that is checked is priority. However, I'm not a big fan of how this move effectively puts your opponent into a lose-lose situation - either you just don't use Electric-type moves, or you have to eat damage. For example, Protect needs to happen before any kind of damaging move. Used by Pokemon such as Magnezone, Probopass, or Blacephalon I am too lazy to pick out every Pokemon that could use this now. My concern would be if they become too strong, tanks could overtake the game, but I could easily be wrong. In short, it exists to make sure that certain moves happen before certain others, such as making Protect go before any kind of attack. Something like making the Pokemon with more speed on the field compared to their opponent have -1 priority on all 0 priority moves. Vital Throw has a bonus of not missing, and I like the idea of other negative priority moves having benefits like that or the move you described. EDIT: It has come to my attention that a lot of people aren't aware of the various stages of positive and negative priority. Outside of Mega Metagross, I can't see anything on the Pokemon you listed that I imagine would abuse this too harshly. Sure, it would be nice to spam moves like that on forced switches, but that can be risky, and most offensive mons already need their four moveslots for extra coverage. Downvote what doesn't contribute or doesn't follow the rules, not what you just disagree with. Hopefully we see it used in more unique and creative ways in future games. Yeah, my big concern would be how much it could be abused against switch-ins, but you're probably right: potentially a massive play if used correctly, but comes at the cost of a reliable attack option that will be useful more often, at least on fast sweepers. I guess it makes it so Helping Hand isn't blocked by Protect, although why you would use Helping Hand and Protect together I have no idea. Granted, it can still be removed with Rapid Spin and Defog, so idk, I'm not the best at predicting how strong a move could theoretically be. It would obliterate some of its usual counters and actually dent resists unlike HP Ice All in all, I'd be in favor of adding a few negative priority moves. Though maybe the focus should emphasize the healing more and the stat changes less? I would like to see more abilities though hopefully not broken like Gale Wings in Gen 6 that conditionally change priority, both positive and negative. At 0, you have I'll keep the negative priority moves to a minimum as most were mentioned in the post. Would definitely suit the tanky Pokemon that would like to use these types of moves. Abilities that I don't want to creatively name: Basically, I like abilities like Gale Wings that give priority to moves that normally don't have any priority. A nice move when your Makuhita or Throh learns it early on, but otherwise not very good. So what if we started introducing more powerful attacks that used their negative priority as a drawback? Can you actually explain priority a bit? Simple questions should be asked in a more appropriate medium. And lastly, -7 is Trick Room, because messing with the Speed order mid-turn would be probably mess some things up. That seems pretty strong. If multiple moves with the same priority are used, Speed is used to determine which one goes first. I found it so bizarre when I realized that Vital Throw is the only move with -1 priority, and aboslutely nothing occupies the -2 bracket. I never looked too deep into it. But yeah, the idea of a defensive boosting move that also heals you is a nice one. Will deal double damage against Electric types. Flux Bomb remains active until either it explodes or is removed via moves like Rapid Spin or Defog. Flux Bomb: Electric type field hazard that functions similarly to Powder. I think the fact that Flux Bomb will remain active throughout the entire battle justifies it as being -1 priority unlike Powder which is more like a preemptive counter move. That's probably a safe estimation. Here are some ideas that I had after reading this post:. Great analysis! I like it. Forcing the user to go last is an interesting mechanic that would add a bit of extra strategy to the game without causing any balancing issues. For slower and bulkier mons, though, moves like this would be a godsend. I think it'd be a good way to promote tanks and balance a lot of glass cannons. Powder always kind of sucked because it's only useful against one type of move and you have to use it on the turn the move is used. I have no experience with PvP, but they'd need some extra power to compete with moves that could go first. Content that isn't discussion-oriented might be removed at the moderators' discretion comics, fan art, ingame achievements, etc. No metagame advice. As you're probably very well aware, Game Freak has implemented a number of ways to keep more powerful moves in check. Other similar moves with -1 priority that increase stats while healing the user I think would work well. If you switch in on an opponent that can't do much to you, you basically get a powerful attack off for free as they either stay in or switch. Spoiler Rules. No direct reposts within 3 weeks, or discussion threads too similar to already existent active threads. I think it's an interesting design space to let 'mons with high attack but low speed shine. If the opposing Pokemon uses an Electric type attack, the Flux Trap will absorb the attack and explode. Naturally, though, most of the consequences would depend on the moves' types and how widely they're distributed. Additional effects like a high burn chance or a guaranteed Defense drop would presumably come at the cost of some base power. No repetitive content. That depends entirely on the Pokemon using the move. Unless you're KyuB, and the move in question is physical That's a pretty good example of what I'd like to see a negative priority move accomplish: It's not overwhelmingly strong, but it's solid, and adds an additional complication into the game that the opponent is going to need to think carefully about. I like the idea of a single-use priority move. This is a great write up and I wish I had more thoughts on the subject. This sub is not a search engine. While coming up with these ideas, I caught myself multiple times making them about positive priority, which goes to show how little negative priority used in Pokemon. Of course, if the move does give A-Gren some extra coverage Even then, though, it would be a bit situational on Gren, given that locking one's self into a negative priority move is a death sentence for something that frail and that Ice Beam 2HKOs anyway. But if someone happens to switch to an even slower Pokemon, then it gives you a taste of your own medicine. Basically it's a way for the programmers to make sure that certain moves happen in a certain order. Overall, the moves probably wouldn't be game-changing, but they have the potential to buff a few slow mons that want more power, more coverage, or more reliability in general.

Be nice. But how come there's such a wide range of values for it. I attempt to explain it in vital throw pokemon detail here. Yes, this means you can actually Fake Out someone before they Quick Guard if you're faster.

Memes only if PoV. They might use them if they provide the user with coverage that they wouldn't get otherwise, or let them bypass counters that would otherwise stop them cold.

The much wider system of priority was introduced in Gen 3, for the purposes of making sure specific moves happen before certain other ones. More such low priority moves could be fun - like one that hits hard if the opponent didn't damage you first.

I tried to explain it here. Damage scales with the attacker's power. Negative priority seems to only be used out of necessity which is a shame because it has great potential vital throw pokemon balancing new moves.

Its an interesting thought vital throw pokemon negative priority. However, I definitely think double damage against This web page is a bit much.

I assume most moves are just neutral priority so who goes first is based on the speed of the two Pokemon. However, despite how many moves benefit from increased priority, there aren't a whole lot that have decreased priority as a drawback. Negative Priority as a Drawback self. Maybe a steel, rock, or bug move called "Hard Impact" that boosts defense by one stage, then damages with low priority? Don't downvote based on opinion. Because you can't really sweep with a move that goes last, I would expect such moves to show up on bulky attackers, or even just regular walls as a single attacking option if it's good enough. Meanwhile, the only move in the -1 priority bracket is Vital Throw, a 70 base power Fighting-type move with the perk of bypassing accuracy checks. This is just one specific example, but I think the same reasoning applies to a bunch of offensive mons in general. Creating some kind of stronger moves that only bulky Pokemon know would make them more useful. I like the design of current low priority moves that are either weaker if the user wasn't hit, or don't do anything for the counterplay they provide. Memes can be posted only if they're point of view memes or make an observation that allows readers to discuss something about the franchise. Follow the Reddiquette at all times.